cricket! As the tournament begins in the Oval cricket ground, something buzzes outside. Will be reduced by 1 at the end of the turn.Ah, summer: the sound of leather on willow, and the spectacle of cricket. Is applied to an enemy, they will lose their turn, and stasis The chance for a miss is also increased by 35% for one turn. This effect does not stack, and each turn stasis Is applied to the player, your Mana will be reduced by 2 at the start of the turn. To the enemy and remove all stacks of frost To the player and remove all stacks of frostįile:FrostSE.png is applied to an enemy, it will deal 1 damage per turn if there are more than 5 stacks of If frostįile:FrostSE.png stacks to 10, it will apply 1 freeze However, when there are more than 5 stacks frostįile:FrostSE.png applied to the player, it will deal 1 damage per turn. The same applies to enemies.įile:FrostSE.png is applied to the player, it won't do anything. Is applies to the player, they will get 5 frost Reduce the amount of flamingįile:FlamingSE.png by 1 at the end of the turn. They are usually negative but can sometimes be positive.Įach turn, reduce yiur health by the abount of flamingįile:FlamingSE.png you have. Status Effects are applied from special cards. They usually have negative effects and are almost always banished when played. Poison Cards are cards that are shuffled into your deck by the enemy. They get shuffled back into your deck at the beginning of an encounter. To use a card, simply drag it onto the board and drop it on the enemy you want to use it on.īanished Cards can only be used once per encounter and will be put into your banished pile once used. Once your deck is empty, your discard pileThe ch is shuffled back into your deck. Once you use one, it goes into your discard pile, and any leftover cards not used by the end of your turn will also be put into your discard pile. You start out with a deck of 20 cards, and each turn, 4 of them are shuffled into your hand. The description, which shows you what it will do, by hovering over the card, and the Mana cost, which depicts how much the card costs. The same applies for enemies.Ī player uses cards to attack, defend, and do other moves. This means there is a 14.5% total chance of an attack not happening under normal full-health circumstances. The chance of a dodge is 10%, but is reduced to 5% when at less than 15% of their normal health. The player has a chance to dodge an enemy attack. The chance is usually 5%, but is increased to 10% when the player is at less than 15% of their normal health. When using any attack, there is a chance that it will miss. If the said example was below damage instead of above damage, you would have 44 health and 5 shield. A below attack is the opposite of an above attack. A strikethrough attack can ignore the shield effect, and if the above example was strikethrough instead of above damage, you would have taken 1 damage to your health and have 49 health. For example, if you had 50 health and 5 shield and you get damaged for 6 above damage, you would still have 50 health but no shield. An above attack can only deal at most, the amount of shield you have. Most attacks will be above attacks, which are attacks that will attack starting with the excess shield health. Sheild is gained each turn and resets when another turn starts. Sheild is applied with certain items and cards. Each turn, your Mana replenishes to it’s starting amount, which varies based on which character you choose (Which is usually 3) Each character gets a turn, so if you have 2 teammates, all three characters would get a turn. The game starts out on your turn (unless modified by a modifier), and then it transfers to the enemy’s turn. An encounter is where you fight an enemy, and a discovery is where you discover something and are met with choices.Įach turn, you will get a chance to use cards. Each path will have a different result and will probe either an encounter or a discovery. Mana does not carry over between turns.Īt the start of the game, you can choose 3 paths to go. Special attacks from the enemy may reduce the mana, but for the most part the mana will stay the same. Normally, a player will start with 3 mana every turn, unless modified or using a different character. Mana is the currency that is used to use cards (explained below).
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