Most of my time in Barotrauma has been tense. Assistants are just sort of there, but beware Assistants in lobbies that have the traitor setting toggled on. My friends have gotten to be reasonably good Engineers and Mechanics, which are arguably more important than Medical Doctors and Security Officers. I've gotten pretty good at playing Captain, but I'm terrible at Engineer and Mechanic. Since I hosted for friends and the AI can't be trusted to navigate the submarine, the game kept tossing me into the Captain role. However, the other roles have more freedom to wander the sub and do as they choose.Įvery Barotrauma player will naturally gravitate toward a particular job. The Captain is best left to their station to keep the submarine on track and the Engineer has to spend a fair amount of time at the reactor. Assistant: The assistant just sort of does whatever it wants.Įach role has its job to do.Security Officer: The security officer mans the guns outside the submarine and are adept at personal weapon combat.Medical Doctor: The medical doctor handles aiding crew members who have sustained damage.Mechanic: The mechanic is tasked with repairing machines and equipment across the sub, as well as fixing leaks and operating the fabricator (crafting).Engineer: The engineer overlooks the reactor to keep the sub fueled and the reactor at a safe temperature.Captain: The captain navigates the submarine and watches the sub layout monitor to look for hull breaches, leaks, and poor air quality.There are a handful of roles to play, including: Each role plays differently from the last, but just about all of them play some key role in maintaining the submarine and its crew. It then demands they play their role to keep the sub operable. Somewhat lifting the idea from Space Station 13, Barotrauma shoves a handful of players (and/or AI) into a submarine on Jupiter's moon, Europa. Those who have played games like Space Station 13 or Town of Salem will be more familiar with what's required in Barotrauma than those still uninitiated into the exciting world of multiplayer semi-roleplaying games, where one naive newbie or clever traitor can ruin the whole mission for everyone involved. It's been a great time, and even with friends, things have been a delightful disaster. I've put some good time into Barotrauma over the past couple of weeks, playing with friends, getting us killed, and actually surviving a few missions.
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